![]() These games are tethered by their free-to-play battle royale label, and yet they're so vastly different. It feels strange to write a post about Hyper Scape like this, when this morning I wrote about a similar update for Apex Legends. Not really the biggest or boldest start to this overhaul, then. There's more info in those patch notes, but it's changes to playlists and small balance tweaks, mostly. Not sure what the point of that one is, but it sounds fun, at least. As the name implies, it will make your slides pretty much last forever. Hyper Scape is also bringing back its Magnet Hack, and adding a new sticky explosive-firing auto-rifle as well as a new Infinite Slide in-game event. This will likely be pretty useful in the upcoming Floor Is Lava mode, which will appear later in the season. ![]() They do, however, say that there's a new limited-time "Hack" (their word for "ability"), which allows players to deploy a small platform in mid-air near them. According to the patch notes, Hyper Scape will be getting some new limited-time modes throughout the season, though, annoyingly, they don't actually mention what all of those will be. With today's launch of Season 2, it seems the focus for now is those new different game modes. Now, they plan on revamping the game to try and reach its "full potential" by working on its difficult aiming and skill ceiling, onboarding for new players, cross-platform multiplayer, variety of game modes, and perhaps most importantly, "player goals" (read: reasons for people to stick with Hyper Scape and not abandon it for something else). Just last week, they said they felt they didn't "achieve the high potential" they set for themselves, or meet the "high expectations" of its players. You know it, I know it, and the devs know it, too. And yet, considering this is a fairly big deal for the game, it just doesn't feel very… exciting, does it?ĭespite being a pretty interesting take on the genre, something about Hyper Scape just doesn't quite click. It's your standard sort of update for a game of this genre: they're adding in a new weapon, new abilities, some limited-time game modes, and other fun bits and pieces. The science behind FIFA’s AcceleRATE system is still a bit murky, but we’ll update you as we get a better understanding of how it works. Also, it remains to be seen if there will be a nerf for Lengthy players at some point, as they’re pretty much dominating the meta at the moment. Many FIFA players have already complained that Lengthy players, who are supposed to be slow, easily catch up with players like Mbappe or some icon.Ubisoft's fast-paced battle royale Hyper Scape launches its second season today. Acceleration: Greater than or equal to 74ĮA has clarified that for some players the (Strength – Agility) number needs to be larger and cannot equal 14 for Lengthy and vice versa for Explosive. However, the developers have not specified which players cannot have the same (Agility – Strength) number.(Agility – Strength): Greater than or equal to 15.Height: Greater than or equal to 175 cm.Acceleration: Greater than or equal to 55.(Strength – Agility): Greater than or equal to 14. ![]() ![]() EA has said it will investigate the discrepancy. In the first update of FIFA 23, EA stated that a difference of 14 between Strength and Agility is required to change a player’s trait to lengthy. However, some versions of the patch notes state that a player’s strength must be at least 15 points higher than their mobility. Some players are naturally lengthy, but there is also a way to change a player’s AcceleRATE property to lengthy using an Architect Chemistry Style. FIFA 23 looks into AcceleRATE values issue The mechanics just don’t work for some players who should theoretically be able to convert to lengthy with Architect. However, the game-changing discovery has a catch. The FIFA 23 community has discovered that lengthy players like Erling Haaland and Karim Benzema are among the strongest players in the game. While c ontrolled players offer balanced acceleration, explosive acceleration features small players with higher agility and lower strength who start explosively and then gradually slow down, lengthy players, while slow, can sprint past defenders at full stride after a certain distance and suit taller players with high power and low agility. FIFA 23’s new AcceleRATE feature is not working correctly on some player items and chemistry style combinations, and EA has announced an investigation into the issue.įIFA 23’s AcceleRATE system redefines player speed, while players into three boost types based on size, power, and agility. ![]()
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